The Cake is Still a Lie
Portal 2 - A Pretty Late Video Game Review by Nathan Brooks
As I was playing the first Portal I thought, "Man, this is great. Clever puzzles, ingenious gameplay, hilarious writing, how could it get an better?" Then I played Portal 2.
Story
The issue I had with the first Portal's story was it's simplicity. It was entertaining, but if it wasn't for GLaDOS and the excellent writing it could barely count as a story. Fortunately that's not a problem with Portal 2. As well as telling the story of you, after you wake up in a stasis chamber after a long sleep and your return to Aperture Science, the game also tells the backstory of Aperture Science in a very clever way.
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GLaDOS, just after her revival. Good move. |
The story truly shines when it tells you the backstory of Aperture Science. Instead of lazy flashbacks, you find yourself exploring the remains of Aperture Science, starting from the beginning and eventually leading up back to the present. As you do this, the tale of Aperture Science as well as GLaDOS is told through voice recording of the former CEO of Aperture Science; Cave Johnson, voiced (excellently obviously) by J.K. Simmons. As well as his lines being hilarious, they also manage to tell the sad story of Aperture Science in a subtle and clever way.
Sometimes a story is only as good as the way it is told. Fortunately I couldn't think of a better way this story could've been told.
10/10
Gameplay
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Trampoline goo, because why not? |
10/10
Presentation
Being released in 2011, the graphics are slightly shinier in Portal 2. Not the shiniest, but there is no need for them to be made any shinier. The atmosphere, once more, is outstanding. It's just as weird and eerie as the first, but what it does better is when you explore the ruins of old Aperture Science. These are definitely the most unsettling of all the areas and I could probably find myself babbling on about them for hours.
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There appears to be something missing here, like a humongous explosion. |
Basically, get the first game and add 4 years of technology to it. Boom, now you've got Portal 2.
10/10
Lasting Appeal
At launch, the lasting appeal of this game was limited to the main campaign and a multiplayer mode, also with a small campaign. The main campaign was considerably longer than the first and the multiplayer mode's a fun addition, but other than that, there wasn't much.
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Now your designing with Portals. |
Admittedly, a lot of the test chambers are probably a bit rubbish, but it will still keep you playing a lot longer.
8/10
Final Thoughts
Portal 2 is the defining sequel in my opinion. It sets an example what every good sequel should do; look at the original, think of everything that could be better about it and then do everything in your power to make it better than the original. Even though the content in this game isn't super extensive, it is exceptional. The first Portal is a masterclass in how to make a great game. Portal 2 is a masterclass in how to make a perfect game. I can only imagine how good Portal 3 would be if Valve keeps this up, but then again, everyone who works there only has two fingers.
Overall: 10/10
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